// Shotgun Shell spewer. This handles the Shotty shell casings. class KFShotgunShellSpewer extends xEmitter; var() Sound ShellImpactSnd; function CollisionSound() { PlaySound(ShellImpactSnd); } defaultproperties { ShellImpactSnd=Sound'Inf_Weapons.ShellRifleDirt'; mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=150 mLifeRange(0)=0.500000 mLifeRange(1)=1.000000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mDirDev=(X=1.500000,Y=0.200000,Z=0.600000) mSpeedRange(0)=200.000000 mSpeedRange(1)=250.000000 mMassRange(0)=2.000000 mMassRange(1)=2.000000 mSpinRange(0)=-600.000000 mSpinRange(1)=600.000000 mAttenFunc=ATF_None mMeshNodes(0)=StaticMesh'PatchStatics.ShottyCasing' mColMakeSound=True bHighDetail=True bNetTemporary=False DrawScale=0.070000 Skins(0)=Texture'PatchTex.ShottyCasing' bUnlit=False }