//============================================================================= // KF Soldier. This guy will follow you and engage enemy zombies. //============================================================================= class KFSoldierFriendly extends KFHumanPawn; event PostBeginPlay() { Super.PostBeginPlay(); if ( (ControllerClass != None) && (Controller == None) ) Controller = spawn(ControllerClass); if ( Controller != None ) { Controller.Possess(self); } } defaultproperties { RequiredEquipment(0)="none" RequiredEquipment(1)="none" RequiredEquipment(2)="KFMod.Shotgun" //ControllerClass=Class'KFMod.KFFriendlyAI' ControllerClass=Class'KFMod.KFInvasionBot' Mesh=SkeletalMesh'KFSoldiers.Powers' Skins(0)=Texture'KFCharacters.PowersSkin' }