//----------------------------------------------------------- // //----------------------------------------------------------- class KFVoicePackMumble extends KFVoicePack; defaultproperties { SupportSound(0)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Reloading_SG' SupportSound(1)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Hole_Up_SG' SupportSound(2)=Sound'KF_MumbleVoice.SUPPORT.KFH_Mumble_Need_Money_SG' SupportSound(3)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_DropCash_SG' AcknowledgmentSound(0)=Sound'KF_MumbleVoice.Acknowledgments.KFH_Mumble_Yes_SG' AcknowledgmentSound(1)=Sound'KF_MumbleVoice.Acknowledgments.KFH_Mumble_No_SG' AcknowledgmentSound(2)=Sound'KF_MumbleVoice.Acknowledgments.KFH_Mumble_Thanks_SG' AcknowledgmentSound(3)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Auto_Healing_SG' AlertSound(0)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Alert_Lookout_SG' AlertSound(1)=Sound'KF_MumbleVoice.SUPPORT.KFH_Mumble_Need_Money_SG' AlertSound(2)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Wait_SG' AlertSound(3)=Sound'KF_MumbleVoice.Acknowledgments.KFH_Mumble_Yes_SG' AlertSound(4)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Hole_Up_SG' AlertSound(5)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Follow_SG' DirectionSound(0)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Auto_Healing_SG' DirectionSound(1)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_DropCash_SG' DirectionSound(2)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Alert_Lookout_SG' DirectionSound(3)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Hole_Up_SG' DirectionSound(4)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Wait_SG' InsultSound(0)=Sound'KF_MumbleVoice.INSULT.KFH_Mumble_Specimen_Insult_SG' InsultSound(1)=Sound'KF_MumbleVoice.INSULT.KFH_Mumble_Player_Insult_SG' AutomaticSound(0)=Sound'KF_MumbleVoice.Acknowledgments.KFH_Mumble_Yes_SG' // Welding AutomaticSound(1)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Wait_SG' // Unwelding AutomaticSound(2)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Reloading_SG' // Reloading AutomaticSound(3)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Out_of_Ammo_SG' // Out of ammo AutomaticSound(4)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_DropCash_SG' // Throw Cash AutomaticSound(5)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Auto_Healing_SG' // Healing AutomaticSound(6)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Auto_Dying_SG' // Dying AutomaticSound(7)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Auto_Dying_SG' // Bloat Puke AutomaticSound(8)=Sound'KF_MumbleVoice.INSULT.KFH_Mumble_Specimen_Insult_SG' // Patriarch Invis AutomaticSound(9)=Sound'KF_MumbleVoice.INSULT.KFH_Mumble_Player_Insult_SG' // Patriarch Gun AutomaticSound(10)=Sound'KF_MumbleVoice.Acknowledgments.KFH_Mumble_Thanks_SG' // Patriarch Rockets AutomaticSound(11)=Sound'KF_MumbleVoice.SUPPORT.KFH_Mumble_Need_Money_SG' // Grabbed by clot AutomaticSound(12)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Alert_Lookout_SG' // Spotted Fleshpound AutomaticSound(13)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Hole_Up_SG' // Spotted Gorefast AutomaticSound(14)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Wait_SG' // Spotted Scrake AutomaticSound(15)=Sound'KF_MumbleVoice.Acknowledgments.KFH_Mumble_Yes_SG' // Spotted Siren AutomaticSound(16)=Sound'KF_MumbleVoice.INSULT.KFH_Mumble_Specimen_Insult_SG' // SirenAfterScream AutomaticSound(17)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Follow_SG' // StalkerUncloaks AutomaticSound(18)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Auto_Dying_SG' // Spotted Crawler AutomaticSound(19)=Sound'KF_MumbleVoice.Acknowledgments.KFH_Mumble_Thanks_SG' // KilledStalkerMelee AutomaticSound(20)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Follow_SG' // EnemyBurnedToDeath AutomaticSound(21)=Sound'KF_MumbleVoice.INSULT.KFH_Mumble_Player_Insult_SG' // SwitchToDBShotgun AutomaticSound(22)=Sound'KF_MumbleVoice.Alerts.KFH_Mumble_Follow_SG' // SwitchToDualHandcannon AutomaticSound(23)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Auto_Dying_SG' // SwitchToLAW AutomaticSound(24)=Sound'KF_MumbleVoice.Automatic_Commands.KFH_Mumble_Auto_Dying_SG' // SwitchToAxe }