//============================================================================= // Knife Pickup. //============================================================================= class KnifePickup extends KFWeaponPickup; /* function ShowKnifeInfo(Canvas C) { C.SetPos((C.SizeX - C.SizeY) / 2,0); C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Knife', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256); } */ defaultproperties { Weight=0.000000 cost=50 PowerValue=5 SpeedValue=60 RangeValue=-20 Description="Basic kitchen utensil. Sharp." ItemName="Knife" ItemShortName="Knife" InventoryType=Class'KFMod.Knife' PickupMessage="You got the Kitchen Knife." PickupSound=none // can't ever drop this weapon PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Knife_pickup' CollisionHeight=5.000000 CorrespondingPerkIndex=4 }