//============================================================================= // M32 MGL Semi automatic grenade launcher Inventory class //============================================================================= class M32GrenadeLauncher extends KFWeaponShotgun; //============================================================================= // Functions //============================================================================= function float GetAIRating() { local AIController B; B = AIController(Instigator.Controller); if ( (B == None) || (B.Enemy == None) ) return AIRating; return (AIRating + 0.0003 * FClamp(1500 - VSize(B.Enemy.Location - Instigator.Location),0,1000)); } function byte BestMode() { return 0; } function bool RecommendRangedAttack() { return true; } //TODO: LONG ranged? function bool RecommendLongRangedAttack() { return true; } function float SuggestAttackStyle() { return -1.0; } defaultproperties { WeaponReloadAnim=Reload_M32_MGL IdleAimAnim=Idle_Iron SkinRefs(0)="KF_Weapons2_Trip_T.Special.M32_cmb" SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr" SleeveNum=2 Weight=7.000000 MagCapacity=6 ReloadRate=1.634//1.667 ReloadAnim="Reload" ReloadAnimRate=1.0 FireModeClass(0)=Class'KFMod.M32Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectSoundRef="KF_M79Snd.M79_Select" // AimInSound=Sound'KF_M79Snd.M79_Aim' // AimOutSound=Sound'KF_M79Snd.M79_Aim' SelectForce="SwitchToAssaultRifle" bModeZeroCanDryFire=True AIRating=0.650000 CurrentRating=0.650000 Description="An advanced semi automatic grenade launcher. Launches high explosive grenades." Priority=210 InventoryGroup=4 GroupOffset=6 PickupClass=Class'KFMod.M32Pickup' PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'KFMod.M32Attachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="M32 Grenade Launcher" LightType=LT_None LightBrightness=0.000000 LightRadius=0.000000 MeshRef="KF_Weapons2_Trip.M32_MGL_Trip" DrawScale=1.000000 AmbientGlow=0 ZoomTime=0.25 FastZoomOutTime=0.2 ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910) bHasAimingMode=true DisplayFOV=65.000000 StandardDisplayFOV=65.0 PlayerIronSightFOV=70 ZoomedDisplayFOV=40 HudImageRef="KillingFloor2HUD.WeaponSelect.M32_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32" TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M32' // Achievement Helpers bIsTier3Weapon=true }