//============================================================================= // M4Fire //============================================================================= // M4 Assault Rifle primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2011 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class M4Fire extends KFHighROFFire; defaultproperties { FireAimedAnim=Fire_Iron FireLoopAnim=Fire_Loop FireLoopAimedAnim=Fire_Iron_Loop FireEndAnim=Fire_End FireEndAimedAnim=Fire_Iron_End FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M" StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S" AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop" FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M" FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'KFMod.DamTypeM4AssaultRifle' DamageMin=25 DamageMax=35 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.8 FireForce="AssaultRifleFire" FireRate=0.075 RecoilRate=0.065 maxVerticalRecoilAngle=250 maxHorizontalRecoilAngle=100 TweenTime=0.025 bAccuracyBonusForSemiAuto=true AmmoClass=Class'KFMod.M4Ammo' AmmoPerFire=1 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.008//0.0085 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=1.25 ShakeRotMag=(X=50.0,Y=50.0,Z=350.0) ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0) ShakeRotTime=0.75 ShellEjectClass=class'ROEffects.KFShellEjectM4Rifle' ShellEjectBoneName=Shell_eject bRandomPitchFireSound=true }