class MeleeFleshHitEmitter extends FleshHitEmitter; defaultproperties { ImpactSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh' ImpactSounds(1)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh' ImpactSounds(2)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh2' ImpactSounds(3)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh3' }