Class PlayerDeathMark extends Info; function PostBeginPlay() { local KFGameType K; local int i; K = KFGameType(Level.Game); if( K==None ) { Destroy(); Return; } i = K.DeathMarkers.Length; K.DeathMarkers.Length = i+1; K.DeathMarkers[i] = Self; } function Destroyed() { local KFGameType K; local int i; K = KFGameType(Level.Game); if( K==None ) Return; for( i=0; i