//============================================================================= //SCARMK17 Fire //============================================================================= class SCARMK17Fire extends KFFire; defaultproperties { FireAimedAnim=Fire_Iron FireSoundRef="KF_SCARSnd.SCAR_Fire" StereoFireSoundRef="KF_SCARSnd.SCAR_FireST" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'KFMod.DamTypeSCARMK17AssaultRifle' DamageMin=60 DamageMax=65 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.8 FireLoopAnim="Fire" FireForce="AssaultRifleFire" FireRate=0.096//0.085//0.077 RecoilRate=0.07 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=250 TweenTime=0.025 bAccuracyBonusForSemiAuto=true AmmoClass=Class'KFMod.SCARMK17Ammo' AmmoPerFire=1 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.0075//0.0085 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=1.15 ShakeRotMag=(X=50.0,Y=50.0,Z=300.0) ShakeRotRate=(X=7500.0,Y=7500.0,Z=7500.0) ShakeRotTime=0.65 ShellEjectClass=class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName=Shell_eject }