//============================================================================= // SeekerSixExplosionEmitter //============================================================================= // Explosion emitter class for the seeker six rockets //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SeekerSixExplosionEmitter extends Emitter; var bool bFlashed; simulated function PostBeginPlay() { Super.Postbeginplay(); NadeLight(); } simulated function NadeLight() { if ( !Level.bDropDetail && (Instigator != None) && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) ) { bDynamicLight = true; SetTimer(0.25, false); } else Timer(); } simulated function Timer() { bDynamicLight = false; } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=50.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.048000 MaxParticles=1 Name="SpriteEmitter0" SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000) StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=15.000000,Max=15.000000),Z=(Min=15.000000,Max=15.000000)) InitialParticlesPerSecond=40.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.impact_2frame' TextureUSubdivisions=2 TextureVSubdivisions=1 LifetimeRange=(Min=0.200000,Max=0.200000) StartVelocityRange=(Z=(Min=10.000000,Max=10.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter42 UseDirectionAs=PTDU_Up UseCollision=True UseColorScale=True FadeOut=True RespawnDeadParticles=False UseRegularSizeScale=False ScaleSizeYByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-500.000000) DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(B=1,G=77,R=254)) ColorScale(1)=(RelativeTime=0.414286,Color=(B=118,G=196,R=248,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=131,G=196,R=226,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) FadeOutStartTime=0.500000 MaxParticles=15 Name="SpriteEmitter42" DetailMode=DM_High UseRotationFrom=PTRS_Actor SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=1.000000,Max=3.000000),Y=(Min=1.000000,Max=3.000000),Z=(Min=1.000000,Max=3.000000)) ScaleSizeByVelocityMultiplier=(Y=0.020000) InitialParticlesPerSecond=200.000000 DrawStyle=PTDS_Brighten Texture=Texture'KFX.KFSparkHead' TextureUSubdivisions=1 TextureVSubdivisions=1 LifetimeRange=(Min=0.700000,Max=1.000000) StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Max=250.000000)) End Object Emitters(1)=SpriteEmitter'SpriteEmitter42' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=100.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.048000 MaxParticles=5 Name="SpriteEmitter1" StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=10.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) InitialParticlesPerSecond=40.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' TextureUSubdivisions=1 TextureVSubdivisions=1 LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=10.000000,Max=50.000000)) End Object Emitters(2)=SpriteEmitter'SpriteEmitter1' LightRadius = 4 LightType = LT_Steady, LightBrightness = 500 LightHue = 30 LightSaturation = 100 bDynamicLight = false RemoteRole=ROLE_SimulatedProxy bNotOnDedServer=False bNoDelete=False AutoDestroy=True }