class SteamEngineWheel extends Decoration; // Decoration #exec OBJ LOAD FILE=Foundry_anim.ukx simulated function PostBeginPlay() { if( Level.NetMode != NM_DedicatedServer ) { LoopAnim('Wheel_rotation'); } } defaultproperties { bStatic=False bStasis=False Mesh=SkeletalMesh'Foundry_anim.Steamengine_Wheel' bNoDelete=True }