class Tarp extends Decoration; // Decoration #exec OBJ LOAD FILE=KFMapObjects.ukx simulated function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('bLow'); } defaultproperties { bStatic=False bStasis=False bNoDelete=True RemoteRole=ROLE_None Mesh=SkeletalMesh'KFMapObjects.Tarp' }