Class VolumeColTester extends Info Transient NotPlaceable; function bool IsInVolume( Volume V ) { local Volume Vo; foreach TouchingActors(Class'Volume',Vo) if( Vo==V ) return true; return false; } function bool EncroachingOn( actor Other ) { if ( (Other.Brush != None) || (Brush(Other) != None) ) return true; return false; } defaultproperties { bCollideActors=True bCollideWorld=True CollisionHeight=44 CollisionRadius=26 bCollideWhenPlacing=False }