//============================================================================= // Winchester Pickup. //============================================================================= class WinchesterPickup extends KFWeaponPickup; /* function ShowDeagleInfo(Canvas C) { C.SetPos((C.SizeX - C.SizeY) / 2,0); C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Deagle', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256); } */ defaultproperties { Weight=6.000000 cost=200 BuyClipSize=10 PowerValue=50 SpeedValue=35 RangeValue=90 Description="A rugged and reliable single-shot rifle." ItemName="Lever Action Rifle" ItemShortName="Lever Action" AmmoItemName="Rifle bullets" AmmoMesh=none InventoryType=Class'KFMod.Winchester' PickupMessage="You got the Lever Action Rifle" PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.LeverAction_pickup' CollisionRadius=30.000000 CollisionHeight=5.000000 PickupSound=Sound'KF_RifleSnd.Rifle_Pickup' EquipmentCategoryID=2 CorrespondingPerkIndex=2 }