class WindowGlassEmitter extends GlassHitEmitter; defaultproperties { /* ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass' ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2' Emitters(0)=SpriteEmitter'KFMod.GlassHitEmitter.SpriteEmitter0' Emitters(1)=SpriteEmitter'KFMod.GlassHitEmitter.SpriteEmitter1' LifeSpan=10.000000 */ }