//============================================================================= // ZEDBeamEffect //============================================================================= // Zed Eradication Device Beam Effect //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson // Portions derived from LinkBeamChild Copyright (C) Epic Games //============================================================================= class ZEDBeamChild extends xEmitter; //#exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { RemoteRole=ROLE_None mParticleType=PT_Beam mStartParticles=1 mAttenuate=false mSizeRange(0)=6.0 // width mRegenDist=75.0 // section length mMaxParticles=2 // planes //mColorRange(0)=(R=70,B=70,G=70) //mColorRange(1)=(R=70,B=70,G=70) mColorRange(0)=(R=180,B=180,G=180) mColorRange(1)=(R=180,B=180,G=180) mSpinRange(0)=45000 // spin mAttenKa=0.01 mWaveFrequency=0.06 mWaveAmplitude=15.0 mWaveShift=100000.0 mBendStrength=3.0 mWaveLockEnd=true Skins(0)=FinalBlend'KFZED_FX_T.Energy.ZED_FX_Beam_FB' Style=STY_Additive bUnlit=true }