//============================================================================= // ZEDBeamSplashEffect //============================================================================= // Effect of splash damage from the zed gun beam //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // Created by - David Henseley //============================================================================= class ZEDBeamSplashEffect extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball' UseParticleColor=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) FadeOutStartTime=0.100000 CoordinateSystem=PTCS_Relative MaxParticles=1 Name="MeshEmitter0" SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) InitialParticlesPerSecond=1.000000 DrawStyle=PTDS_Regular LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(0)=MeshEmitter'MeshEmitter0' Skins(0)=Shader'KFZED_FX_T.Energy.ZED_EnergyBall_Shdr' bDirectional=True bHardAttach=false bUnlit=False bNoDelete=False RemoteRole=ROLE_None Physics=PHYS_None bBlockActors=False CullDistance=20000.0 }