// Zombie Monster for KF Invasion gametype class ZombieBloatBase extends KFMonster abstract; #exec OBJ LOAD FILE=PlayerSounds.uax #exec OBJ LOAD FILE=KF_EnemiesFinalSnd.uax var BileJet BloatJet; var bool bPlayBileSplash; var bool bMovingPukeAttack; var float RunAttackTimeout; //------------------------------------------------------------------------------- // NOTE: All Code resides in the child class(this class was only created to // eliminate hitching caused by loading default properties during play) //------------------------------------------------------------------------------- defaultproperties { DrawScale=1.075 Prepivot=(Z=5.0) MeleeAnims(0)="BloatChop2" MeleeAnims(1)="BloatChop2" MeleeAnims(2)="BloatChop2" damageForce=70000 bFatAss=True KFRagdollName="Bloat_Trip" PuntAnim="BloatPunt" AmmunitionClass=Class'KFMod.BZombieAmmo' ScoringValue=17 IdleHeavyAnim="BloatIdle" IdleRifleAnim="BloatIdle" MeleeRange=30.0//55.000000 MovementAnims(0)="WalkBloat" MovementAnims(1)="WalkBloat" WalkAnims(0)="WalkBloat" WalkAnims(1)="WalkBloat" WalkAnims(2)="WalkBloat" WalkAnims(3)="WalkBloat" IdleCrouchAnim="BloatIdle" IdleWeaponAnim="BloatIdle" IdleRestAnim="BloatIdle" //SoundRadius=2.5 AmbientSoundScaling=8.0 SoundVolume=200 AmbientGlow=0 Mass=400.000000 RotationRate=(Yaw=45000,Roll=0) GroundSpeed=75.0//105.000000 WaterSpeed=102.000000 Health=525//800 HealthMax=525 PlayerCountHealthScale=0.25 PlayerNumHeadHealthScale=0.0 HeadHealth=25 MeleeDamage=14 JumpZ=320.000000 bCannibal = False // No animation for him. MenuName="Bloat" CollisionRadius=26.000000 CollisionHeight=44 bCanDistanceAttackDoors=True Intelligence=BRAINS_Stupid bUseExtendedCollision=True ColOffset=(Z=60)//(Z=42) ColRadius=27 ColHeight=22//40 ZombieFlag=1 SeveredHeadAttachScale=1.7 SeveredLegAttachScale=1.3 SeveredArmAttachScale=1.1 BleedOutDuration=6.0 HeadHeight=2.5 HeadScale=1.5 OnlineHeadshotOffset=(X=5,Y=0,Z=70) OnlineHeadshotScale=1.5 MotionDetectorThreat=1.0 ZapThreshold=0.5 ZappedDamageMod=1.5 bHarpoonToHeadStuns=true bHarpoonToBodyStuns=false }