class yachtExplosion extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter27 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=256.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.098000 FadeInEndTime=0.080000 MaxParticles=1 Name="SpriteEmitter27" StartSpinRange=(X=(Min=0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.500000) StartSizeRange=(X=(Min=300.000000,Max=300.000000),Y=(Min=300.000000,Max=300.000000),Z=(Min=300.000000,Max=300.000000)) InitialParticlesPerSecond=100.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.explosion_1frame' LifetimeRange=(Min=0.200000,Max=0.300000) StartVelocityRange=(Z=(Min=3000.000000,Max=3000.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter27' Begin Object Class=SpriteEmitter Name=SpriteEmitter39 FadeOut=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=50.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.048000 MaxParticles=1 Name="SpriteEmitter39" SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.140000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000) InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.impact_2frame' TextureUSubdivisions=2 TextureVSubdivisions=1 LifetimeRange=(Min=0.200000,Max=0.200000) StartVelocityRange=(Z=(Min=10.000000,Max=10.000000)) End Object Emitters(1)=SpriteEmitter'SpriteEmitter39' Begin Object Class=SpriteEmitter Name=SpriteEmitter40 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000) FadeOutStartTime=5.000000 MaxParticles=2 Name="SpriteEmitter40" StartLocationRange=(Z=(Min=20.000000,Max=20.000000)) SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeSize=2.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=10.000000) StartSizeRange=(X=(Min=256.000000,Max=256.000000),Y=(Min=256.000000,Max=256.000000),Z=(Min=256.000000,Max=256.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=8.000000,Max=10.000000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000)) VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) End Object Emitters(2)=SpriteEmitter'SpriteEmitter40' bBlockActors=False bBlockPlayers=False RemoteRole=ROLE_None Physics=PHYS_None bHardAttach=True bUnlit=true bDirectional=True bNoDelete=false bNetTemporary=true LifeSpan = 16 }