class yachtExplosionTrail extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter43 UseColorScale=True FadeOut=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True BlendBetweenSubdivisions=True UseSubdivisionScale=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=3,G=103,R=252)) ColorScale(1)=(RelativeTime=0.300000,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128)) ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) FadeOutStartTime=0.501500 MaxParticles=100 Name="SpriteEmitter43" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=75.000000,Max=150.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.fire_16frame' TextureUSubdivisions=4 TextureVSubdivisions=4 SubdivisionEnd=7 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=1.000000,Max=2.000000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter43' bNetTemporary=True RemoteRole=ROLE_None bNoDelete=false Physics=PHYS_Trailer DrawScale = 1.0 }