class KFBeatDownMut extends Mutator; function bool CheckReplacement( Actor Other, out byte bSuperRelevant ) { // Only pansies need ammunition. if ( Other.IsA('KFRandomAmmoSpawn') ) { ReplaceWith(Other, "None"); return false; } if ( Other.IsA('KFRandomItemSpawn') ) { KFRandomItemSpawn(Other).default.PickupClasses[0]= class 'KFMod.BatPickup' ; KFRandomItemSpawn(Other).default.PickupClasses[1]= class 'KFMod.AxePickup' ; KFRandomItemSpawn(Other).default.PickupClasses[2]= class 'KFMod.BatPickup' ; KFRandomItemSpawn(Other).default.PickupClasses[3]= class 'KFMod.BatPickup' ; KFRandomItemSpawn(Other).default.PickupClasses[4]= class 'KFMod.AxePickup' ; KFRandomItemSpawn(Other).default.PickupClasses[5]= class 'KFMod.BatPickup' ; KFRandomItemSpawn(Other).default.PickupClasses[6]= class 'KFMod.AxePickup' ; KFRandomItemSpawn(Other).default.PickupClasses[7]= class 'KFMod.BatPickup' ; return false; } return true; } Defaultproperties { //GroupName = "KF-Arena" FriendlyName = "BeatDown" Description = "Melee Weapons only. For ye hard'uns." }