//2.5 BileJet ✓ class BileJetOS extends Actor; //Usage: //Bile that flies out of a Bloat's stomach when he explodes function PostBeginPlay() { settimer(0.5, true);//settimer(0.1, false); } simulated function timer() { local vector X,Y,Z, FireStart; local rotator FireRotation; GetAxes(Rotation,X,Y,Z); FireStart = location; FireRotation = rotation; Spawn(class'KFVomitJetOS',,,FireStart, FireRotation); Spawn(class'KFBloatVomitOS',,,FireStart,FireRotation); FireStart = FireStart - 1.8 * CollisionRadius * Y; FireRotation.Yaw += 400; spawn(class'KFBloatVomitOS',,,FireStart, FireRotation); FireStart = FireStart - 1.8 * CollisionRadius * Z; FireRotation.Pitch += 400; spawn(class'KFBloatVomitOS',,,FireStart, FireRotation); FireStart = FireStart - 1.8 * CollisionRadius * X; FireRotation.Roll += 400; spawn(class'KFBloatVomitOS',,,FireStart, FireRotation); } defaultproperties { bHidden=True LifeSpan=2.500000 }