// Blood Splatter decal ✓ class KFBloodSplatterDecalOS extends BloodSplatterOS; simulated function PostBeginPlay() { ProjTexture = splats[Rand(3)]; FOV = Rand(6); SetDrawScale((Rand(2)-0.7) + (Rand(1)+0.05)); super.PostBeginPlay(); } defaultproperties { Splats(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat1' Splats(1)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat2' Splats(2)=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat3' ProjTexture=Texture'KFOldSchoolZeds_Textures.Shared.BloodSplat1' LifeSpan=10.000000 }