// Blood Streak Decal ✓ class KFBloodStreakDecalOS extends KFBloodSplatterDecalOS; simulated function PostBeginPlay() { ProjTexture = splats[Rand(3)]; FOV = 1; SetDrawScale((Rand(2)-0.6)); super.PostBeginPlay(); } defaultproperties { Splats(0)=Texture'KFOldSchoolZeds_Textures.Shared.BloodStreak' Splats(1)=Texture'KFOldSchoolZeds_Textures.Shared.BloodStreak' Splats(2)=Texture'KFOldSchoolZeds_Textures.Shared.BloodStreak' PushBack=5.000000 RandomOrient=False ProjTexture=Texture'KFOldSchoolZeds_Textures.Shared.BloodStreak' }