class ACTION_SetCollision extends ScriptedAction; var(Action) bool bShouldCollideActors,bShouldBlockActors; var(Action) name CollisionActorTag; var Array Target; event PostBeginPlay( ScriptedSequence SS ) { local Actor A; if ( CollisionActorTag != '' ) { ForEach SS.AllActors(class'Actor', A, CollisionActorTag) Target[Target.Length] = A; } } function bool InitActionFor(ScriptedController C) { local int i; if ( Target.Length > 0 ) { For (i=0; i