class BreakerGibGroup extends xPawnGibGroup; defaultproperties { Gibs(0)=none Gibs(1)=none Gibs(2)=none Gibs(3)=none Gibs(4)=none Gibs(5)=none Gibs(6)=none Gibs(7)=none BloodHitClass=Class'Emitter_BreakerExplosion' LowGoreBloodHitClass=Class'Emitter_BreakerExplosion' BloodGibClass=Class'Emitter_BreakerExplosion' LowGoreBloodGibClass=Class'Emitter_BreakerExplosion' LowGoreBloodEmitClass=Class'Emitter_BreakerExplosion' BloodEmitClass=Class'Emitter_BreakerExplosion' NoBloodEmitClass=Class'Emitter_BreakerExplosion' NoBloodHitClass=Class'Emitter_BreakerExplosion' }