/* -------------------------------------------------------------- ZombieKillVolume -------------------------------------------------------------- Kills zombies that come in contact with it. Simple as that. Used for protecting player spawn areas in maps that have constantly spawning enemies. Author : Alex Quick -------------------------------------------------------------- */ class ZombieKillVolume extends PhysicsVolume hidecategories(PhysicsVolume); simulated event PawnEnteredVolume(Pawn Other) { if(Role == Role_Authority && ClassIsChildOf(Other.class,class 'KFMonster' )) { Other.Died(Other.Controller, class' Suicided' , Other.Location); } }