class DualExecutioner extends GoldenDualDeagle; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { MeshRef="KF_Weapons_Trip.Dual50_Trip" SkinRefs(0)="LaSGunSkins_T.first.deagle_cmb" AppID=0 PickupClass=Class'LaSGunSkins.DualExecutionerPickup' AttachmentClass=Class'LaSGunSkins.DualExecutionerAttachment' }