class Executioner extends GoldenDeagle; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { SkinRefs(0)="LaSGunSkins_T.first.deagle_cmb" AppID=0 PickupClass=Class'LaSGunSkins.ExecutionerPickup' AttachmentClass=Class'LaSGunSkins.ExecutionerAttachment' }