class GoldenKriss extends ScrnKrissMMedicGun; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { SkinRefs(0)="LaSGunSkins_T.Golden.Gold_Kriss_cmb" PickupClass=Class'LaSGunSkins.GoldenKrissPickup' AttachmentClass=Class'LaSGunSkins.GoldenKrissAttachment' }