class RocketLauncherFire extends LAWFire; function projectile SpawnProjectile(Vector Start, Rotator Dir) { local Projectile P; if (FRand() <= 0.05) P = Weapon.Spawn(class'RocketLauncherProjWTF',,, Start, Dir); else P = Weapon.Spawn(ProjectileClass,,, Start, Dir); if (P == none) return none; P.Damage *= DamageAtten; return P; } defaultproperties { AmmoClass=class'RocketLauncherAmmo' ProjectileClass=Class'KFMod.LAWProj' }