class ScrnAxe extends Axe; defaultproperties { bIsTier2Weapon=False FireModeClass(0)=Class'ScrnBalanceSrv.ScrnAxeFire' FireModeClass(1)=Class'ScrnBalanceSrv.ScrnAxeFireB' PickupClass=Class'ScrnBalanceSrv.ScrnAxePickup' ItemName="Axe SE" }