class ScrnChainsawFire extends ChainsawFire; var float LastClickTime; simulated function bool AllowFire() { if(KFWeapon(Weapon).bIsReloading) return false; if(KFPawn(Instigator).SecondaryItem!=none) return false; if(KFPawn(Instigator).bThrowingNade) return false; if(KFWeapon(Weapon).MagAmmoRemaining < 1) { if( Level.TimeSeconds - LastClickTime>FireRate ) { LastClickTime = Level.TimeSeconds; } if( AIController(Instigator.Controller)!=None ) KFWeapon(Weapon).ReloadMeNow(); return false; } return Super.AllowFire(); } function PlayDefaultAmbientSound() { local WeaponAttachment WA; WA = WeaponAttachment(Weapon.ThirdPersonActor); if ( KFWeapon(Weapon) == none || (WA == none)) return; WA.SoundVolume = WA.default.SoundVolume; WA.SoundRadius = WA.default.SoundRadius; if ( KFWeapon(Weapon).MagAmmoRemaining > 0 ) WA.AmbientSound = WA.default.AmbientSound; else WA.AmbientSound = none; } defaultproperties { MeleeDamage=22 weaponRange=80.000000 hitDamageClass=Class'ScrnBalanceSrv.ScrnDamTypeChainsawAlt' AmmoClass=Class'ScrnBalanceSrv.ScrnChainsawAmmo' AmmoPerFire=1 }