class ScrnClaymoreSword extends ClaymoreSword; defaultproperties { bIsTier2Weapon=False bIsTier3Weapon=True FireModeClass(0)=Class'ScrnBalanceSrv.ScrnClaymoreSwordFire' FireModeClass(1)=Class'ScrnBalanceSrv.ScrnClaymoreSwordFireB' Priority=105 GroupOffset=4 PickupClass=Class'ScrnBalanceSrv.ScrnClaymoreSwordPickup' ItemName="Claymore Sword SE" }