// Impact effect for flare pistol class ScrnFlareRevolverImpact extends FlameImpact; simulated function PostBeginPlay() { Super.Postbeginplay(); DoLight(); } simulated function DoLight() { if ( !Level.bDropDetail && (Instigator != None) && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) ) { bDynamicLight = true; SetTimer(0.1, true); } else Timer(); } simulated function Timer() { LightRadius = LightRadius*0.8; LightBrightness = LightBrightness*0.8; if (LightRadius < 2) { bDynamicLight = false; SetTimer(0, false); //disable timer } } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True RespawnDeadParticles=False Disabled=True Backup_Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=15.000000) ColorScale(0)=(Color=(R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64)) Opacity=0.350000 MaxParticles=6 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=20.000000,Max=20.000000) MeshScaleRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000)) InitialParticlesPerSecond=32.000000 DrawStyle=PTDS_Brighten Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=25.000000,Max=50.000000)) End Object Emitters(0)=SpriteEmitter'ScrnBalanceSrv.ScrnFlareRevolverImpact.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseColorScale=True RespawnDeadParticles=False Disabled=True Backup_Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=150.000000) ColorScale(0)=(Color=(R=255,A=128)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64)) Opacity=0.350000 MaxParticles=6 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=10.000000,Max=10.000000) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=50.000000,Max=50.000000)) InitialParticlesPerSecond=32.000000 DrawStyle=PTDS_Brighten Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000)) End Object Emitters(1)=SpriteEmitter'ScrnBalanceSrv.ScrnFlareRevolverImpact.SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True Acceleration=(Z=50.000000) ColorScale(0)=(Color=(R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=100,G=150,R=255,A=255)) Opacity=0.700000 FadeOutStartTime=0.102500 FadeInEndTime=0.050000 MaxParticles=2 SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=10.000000,Max=15.000000),Y=(Min=10.000000,Max=15.000000),Z=(Min=10.000000,Max=15.000000)) InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.impact_2frame' TextureUSubdivisions=2 TextureVSubdivisions=1 LifetimeRange=(Min=0.200000,Max=0.200000) StartVelocityRange=(Z=(Min=10.000000,Max=10.000000)) End Object Emitters(2)=SpriteEmitter'ScrnBalanceSrv.ScrnFlareRevolverImpact.SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseDirectionAs=PTDU_Up UseCollision=True UseColorScale=True FadeOut=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-500.000000) ColorScale(0)=(Color=(R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=155,R=255,A=255)) FadeOutStartTime=0.800000 StartSizeRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=5.000000,Max=5.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_Brighten Texture=Texture'KFX.KFSparkHead' LifetimeRange=(Min=0.700000,Max=1.000000) StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=500.000000)) End Object Emitters(3)=SpriteEmitter'ScrnBalanceSrv.ScrnFlareRevolverImpact.SpriteEmitter3' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 FadeOut=True FadeIn=True RespawnDeadParticles=False Disabled=True Backup_Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=125.000000) ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.667857,Color=(B=172,G=172,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(4)=(RelativeTime=1.000000) ColorScale(5)=(RelativeTime=1.000000) FadeOutStartTime=0.200000 FadeInEndTime=0.140000 MaxParticles=2 StartLocationRange=(Z=(Min=25.000000,Max=25.000000)) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=35.000000,Max=50.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=5000.000000 Texture=Texture'KillingFloorTextures.LondonCommon.fire3' TextureUSubdivisions=4 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(Z=(Min=75.000000,Max=75.000000)) End Object Emitters(4)=SpriteEmitter'ScrnBalanceSrv.ScrnFlareRevolverImpact.SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=150,G=150,R=255,A=255)) Opacity=0.700000 FadeOutStartTime=0.200000 FadeInEndTime=0.140000 MaxParticles=1 SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=70.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=5000.000000 Texture=Texture'Icebreaker_T.Coronas.SoftFlare' TextureUSubdivisions=1 TextureVSubdivisions=1 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(5)=SpriteEmitter'ScrnBalanceSrv.ScrnFlareRevolverImpact.SpriteEmitter5' AutoDestroy=True LightType=LT_Steady LightHue=255 LightSaturation=64 LightBrightness=255.000000 LightRadius=16.000000 LightCone=16 bDynamicLight=False }