class ScrnLAWBackblast extends Emitter; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(30); //Emitters[1].SpawnParticle(1); } defaultproperties { Begin Object Class=SpriteEmitter Name=ScrnLAWBackblastEmitter UseColorScale=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Y=-150.000000) ColorScale(0)=(Color=(B=160,G=160,R=160,A=255)) ColorScale(1)=(RelativeTime=0.250000,Color=(B=180,G=180,R=180,A=200)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=200,G=200,R=200)) MaxParticles=50 StartLocationShape=PTLS_Sphere MeshScaleRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) SpinsPerSecondRange=(X=(Max=1.000000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=10.000000,Max=20.000000)) InitialParticlesPerSecond=1000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.500000,Max=1.500000) StartVelocityRange=(X=(Max=25.000000),Y=(Min=200.000000,Max=350.000000),Z=(Max=25.000000)) End Object Emitters(0)=SpriteEmitter'ScrnBalanceSrv.ScrnLAWBackblast.ScrnLAWBackblastEmitter' AutoDestroy=True bNoDelete=False bNetTemporary=True LifeSpan=4.000000 bUnlit=False bDirectional=True }