class ScrnLAWExplosion extends LAWExplosion; //ScrN LAW Explosion has the light from nadelight added, but it is larger and lasts 0.5s instead of 0.25s //added nadelight simulated function PostBeginPlay() { Super.Postbeginplay(); NadeLight(); } simulated function NadeLight() { if ( !Level.bDropDetail && (Instigator != None) && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) ) { bDynamicLight = true; SetTimer(0.5, false); //0.25 } else Timer(); } simulated function Timer() { bDynamicLight = false; } defaultproperties { LightType=LT_Steady LightHue=20 LightSaturation=100 LightBrightness=220.000000 LightRadius=14.000000 LightCone=16 RemoteRole=ROLE_SimulatedProxy bUnlit=False bNotOnDedServer=False }