class ScrnLAWFire extends LAWFire; //disabled instant zoom out function ServerPlayFiring() { Super(KFShotgunFire).ServerPlayFiring(); } //disabled instant zoom out function PlayFiring() { Super(KFShotgunFire).PlayFiring(); } defaultproperties { AmmoClass=Class'ScrnBalanceSrv.ScrnLAWAmmo' ProjectileClass=Class'ScrnBalanceSrv.ScrnLAWProj' }