class ScrnM7A3MHealingProjectile extends ScrnMP7MHealingProjectile; function ClientSuccessfulHeal(String PlayerName) { if( ScrnM7A3MMedicGun(Instigator.Weapon) != none ) ScrnM7A3MMedicGun(Instigator.Weapon).ClientSuccessfulHeal(PlayerName); } defaultproperties { HealBoostAmount=30 }