class ScrnMachetePickup extends MachetePickup; // Fixed "Accessed none: Inventory" warning in KFWeaponPickup. This should be copied into all pickup classes. function Destroyed() { if ( bDropped && Inventory != none && KFGameType(Level.Game) != none ) KFGameType(Level.Game).WeaponDestroyed(class(Inventory.Class)); super(WeaponPickup).Destroyed(); } defaultproperties { cost=100 ItemName="Machete SE" ItemShortName="Machete SE" CorrespondingPerkIndex=7 InventoryType=Class'ScrnBalanceSrv.ScrnMachete' PrePivot=(Z=10.000000) CollisionRadius=30.000000 CollisionHeight=10.000000 }