class ScrnMedicNadeTrail extends PanzerfaustTrail; simulated function HandleOwnerDestroyed() { Emitters[0].ParticlesPerSecond = 0; Emitters[0].InitialParticlesPerSecond = 0; Emitters[0].RespawnDeadParticles=false; Emitters[1].ParticlesPerSecond = 0; Emitters[1].InitialParticlesPerSecond = 0; Emitters[1].RespawnDeadParticles=false; AutoDestroy=true; } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True FadeOut=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseVelocityScale=True Acceleration=(X=70.000000,Z=20.000000) ColorScale(0)=(Color=(B=22,G=135,R=72,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=22,G=135,R=72,A=255)) FadeOutStartTime=0.950000 MaxParticles=200 UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.075000,Max=0.075000)) SizeScale(0)=(RelativeSize=0.250000) SizeScale(1)=(RelativeTime=0.070000,RelativeSize=0.250000) SizeScale(2)=(RelativeTime=0.370000,RelativeSize=0.550000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=15.000000,Max=30.000000)) ParticlesPerSecond=25.000000 InitialParticlesPerSecond=25.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' LifetimeRange=(Max=1.000000) StartVelocityRange=(X=(Min=45.000000,Max=45.000000),Y=(Min=-45.000000,Max=45.000000),Z=(Min=-45.000000,Max=45.000000)) VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.200000,Y=1.000000,Z=1.000000)) VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(Y=0.400000,Z=0.400000)) End Object Emitters(0)=SpriteEmitter'ScrnBalanceSrv.ScrnMedicNadeTrail.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseColorScale=True FadeOut=True AutoReset=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseVelocityScale=True Acceleration=(X=70.000000,Z=20.000000) ColorScale(0)=(Color=(B=22,G=135,R=72,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=60,G=255,R=127,A=255)) FadeOutStartTime=1.200000 MaxParticles=200 AutoResetTimeRange=(Min=5.000000,Max=10.000000) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.075000,Max=0.075000)) SizeScale(0)=(RelativeSize=0.250000) SizeScale(1)=(RelativeTime=0.070000,RelativeSize=0.250000) SizeScale(2)=(RelativeTime=0.370000,RelativeSize=0.550000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.750000) StartSizeRange=(X=(Min=5.000000,Max=12.000000)) ParticlesPerSecond=25.000000 InitialParticlesPerSecond=25.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' LifetimeRange=(Max=1.000000) StartVelocityRange=(X=(Min=40.000000,Max=80.000000),Y=(Min=-45.000000,Max=45.000000),Z=(Min=-45.000000,Max=45.000000)) VelocityLossRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000)) VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.400000,RelativeVelocity=(X=0.150000,Y=1.000000,Z=1.000000)) VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(Y=0.400000,Z=0.400000)) End Object Emitters(1)=SpriteEmitter'ScrnBalanceSrv.ScrnMedicNadeTrail.SpriteEmitter1' }