class ScrnNadeHealing extends Emitter; var bool bFlashed; simulated function PostBeginPlay() { Super.Postbeginplay(); NadeLight(); } simulated function NadeLight() { if ( !Level.bDropDetail && (Instigator != None) && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) ) { bDynamicLight = true; SetTimer(0.25, false); } else Timer(); } simulated function Timer() { bDynamicLight = false; } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(G=255,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=61,G=105,R=61,A=255)) Opacity=0.700000 FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000) FadeOutStartTime=9.000000 SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=60.000000,Max=60.000000),Z=(Min=60.000000,Max=60.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=12.000000,Max=12.000000) StartVelocityRange=(X=(Min=-750.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000)) VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) End Object Emitters(0)=SpriteEmitter'ScrnBalanceSrv.ScrnNadeHealing.SpriteEmitter0' AutoDestroy=True bNoDelete=False }