class TSCTeam extends xTeamRoster; var int ZedKills, Deaths; var int LastMinKills; // how many kills team scored, exluding current minute var int PrevMinKills; // how many kills team scored, exluding current and previous minute var int WaveKills; // how many kills team scored in previous waves replication { // Variables the server should send to the client. reliable if( bNetDirty && (Role==ROLE_Authority) ) ZedKills, Deaths, LastMinKills, PrevMinKills, WaveKills; } defaultproperties { }