class PKMAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=65 MaxAmmo=520 InitialAmount=205 PickupClass=Class'ScrnHMG.PKMAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Rounds 7.62mm" }