//============================================================================= //L86A1 Fire //============================================================================= class SA80LSWFire extends KFFire; defaultproperties { FireAimedAnim="Iron_Idle" RecoilRate=0.050000 maxVerticalRecoilAngle=300 maxHorizontalRecoilAngle=100 ShellEjectClass=Class'ROEffects.KFShellEjectBullpup' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True FireSoundRef="HMG_S.SA80.SA80LSW_shot" StereoFireSoundRef="HMG_S.SA80.SA80LSW_shot" NoAmmoSoundRef="HMG_S.SA80.SA80LSW_empty" DamageType=Class'ScrnHMG.DamTypeSA80LSW' DamageMin=42 DamageMax=42 Momentum=12500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.100000 AmmoClass=Class'ScrnHMG.SA80LSWAmmo' AmmoPerFire=1 ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.008500 SpreadStyle=SS_Random }