class IceDartTrail extends FreezeParticlesDirectional; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True FadeIn=True UniformSize=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.330000 FadeOutStartTime=1.080000 FadeInEndTime=0.120000 MaxParticles=40 SpinsPerSecondRange=(X=(Min=0.400000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000)) StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) StartSizeRange=(X=(Min=0.500000,Max=1.400000),Y=(Min=0.500000,Max=1.400000),Z=(Min=0.500000,Max=1.400000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.snowfinal2' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=-300.000000,Max=300.000000)) VelocityLossRange=(X=(Max=5.000000),Y=(Max=5.000000),Z=(Max=5.000000)) End Object Emitters(0)=SpriteEmitter'ScrnHTec.IceDartTrail.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 UseColorScale=True FadeOut=True FadeIn=True SpinParticles=True UseSizeScale=True UniformSize=True ColorScale(0)=(Color=(B=140,G=140,R=140,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=120,G=120,R=120,A=150)) Opacity=0.750000 FadeOutStartTime=0.900000 FadeInEndTime=0.200000 MaxParticles=50 StartLocationShape=PTLS_Polar SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(X=(Max=2.000000)) StartSpinRange=(X=(Min=-0.350000,Max=0.400000)) StartSizeRange=(X=(Min=2.000000,Max=4.000000),Y=(Min=2.000000,Max=4.000000),Z=(Min=2.000000,Max=4.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'HTec_A.fx.Ice_Trail' LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000)) VelocityLossRange=(Y=(Max=10.000000),Z=(Max=10.000000)) End Object Emitters(1)=SpriteEmitter'ScrnHTec.IceDartTrail.SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseColorScale=True FadeOut=True FadeIn=True SpinParticles=True UseSizeScale=True UniformSize=True ColorScale(0)=(Color=(B=140,G=140,R=140,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=120,G=120,R=120,A=180)) Opacity=0.750000 FadeOutStartTime=0.900000 FadeInEndTime=0.200000 MaxParticles=50 StartLocationShape=PTLS_Sphere SpinsPerSecondRange=(X=(Min=1.000000,Max=3.000000)) StartSpinRange=(X=(Min=-0.350000,Max=0.400000)) StartSizeRange=(X=(Min=1.000000,Max=3.000000),Y=(Min=1.000000,Max=3.000000),Z=(Min=1.000000,Max=3.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'HTec_A.fx.Ice_Trail' LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000)) VelocityLossRange=(Y=(Max=10.000000),Z=(Max=10.000000)) End Object Emitters(2)=SpriteEmitter'ScrnHTec.IceDartTrail.SpriteEmitter3' Physics=PHYS_Trailer LifeSpan=5.000000 }