class NitroDecal extends ProjectedDecal; #exec OBJ LOAD FILE=HTec_A.ukx simulated function BeginPlay() { if ( !Level.bDropDetail && FRand() < 0.4 ) ProjTexture = texture'HTec_A.Nitro.NitroSplat'; Super.BeginPlay(); } defaultproperties { bClipStaticMesh=True CullDistance=7000.000000 LifeSpan=5.000000 DrawScale=0.500000 }