class MTS255Shotgun extends KFWeapon; #exec OBJ LOAD FILE=ScrnWeaponPack_T.utx #exec OBJ LOAD FILE=ScrnWeaponPack_A.ukx #exec OBJ LOAD FILE=ScrnWeaponPack_SM.usx defaultproperties { MagCapacity=5 ReloadRate=2.200000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_Winchester" Weight=7.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 bModeZeroCanDryFire=True SleeveNum=0 TraderInfoTexture=Texture'ScrnWeaponPack_T.MTS.MTS255_Trader' MeshRef="ScrnWeaponPack_A.MTS255_1st" SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SkinRefs(1)="ScrnWeaponPack_T.MTS.Osnova_cmb" SkinRefs(2)="ScrnWeaponPack_T.MTS.Pricel_cmb" SkinRefs(3)="ScrnWeaponPack_T.MTS.Zaryadka_cmb" SkinRefs(4)="ScrnWeaponPack_T.MTS.Patron_cmb" SelectSoundRef="KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Select" HudImageRef="ScrnWeaponPack_T.MTS.MTS255_unselected" SelectedHudImageRef="ScrnWeaponPack_T.MTS.MTS255_selected" PlayerIronSightFOV=80.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=Class'ScrnWeaponPack.MTS255Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The MTs-255 is a 12-gauge shotgun fed by a 5-round internal revolving cylinder. Holds up to 5 explosive slugs." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=200 InventoryGroup=3 GroupOffset=10 PickupClass=Class'ScrnWeaponPack.MTS255Pickup' PlayerViewOffset=(X=19.700001,Y=18.750000,Z=-7.500000) BobDamping=6.000000 AttachmentClass=Class'ScrnWeaponPack.MTS255Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="MTs-255 Shotgun SE" TransientSoundVolume=1.250000 }