class MuzzleFlash1rdSVD extends ROMuzzleFlash3rd; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(10); Emitters[1].SpawnParticle(10); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter4 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.500000 MaxParticles=50 StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) StartSizeRange=(X=(Min=5.000000,Max=10.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame' LifetimeRange=(Min=1.200000,Max=1.200000) StartVelocityRange=(Y=(Min=-30.000000,Max=30.000000)) VelocityLossRange=(X=(Max=2.000000)) End Object Emitters(0)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash1rdSVD.SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True UseVelocityScale=True Acceleration=(X=200.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.400000 MaxParticles=50 StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=25.000000,Max=50.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame' LifetimeRange=(Min=1.500000,Max=3.000000) StartVelocityRange=(X=(Min=50.000000,Max=175.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=20.000000,Max=50.000000)) VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000)) VelocityScale(2)=(RelativeTime=1.000000) End Object Emitters(1)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash1rdSVD.SpriteEmitter5' }