class ProtectaFlare extends ScrnFlareProjectile; defaultproperties { HeadShotDamageMult=3.000000 ImpactDamageType=Class'ScrnWeaponPack.ScrnDamTypeProtectaImpact' ImpactDamage=115 bInitialAcceleration=False Speed=4500.000000 MaxSpeed=5000.000000 MyDamageType=Class'ScrnWeaponPack.ScrnDamTypeProtectaFlare' }